#pragma once
#include "../Base/TypeDefine.hpp"
namespace NAMESPACENAME
{
	namespace DirectX
	{
		class D3D12CommandAllocator
		{
			ID3D12CommandAllocator* commandAllocator;
		public:
			inline ~D3D12CommandAllocator()
			{
				commandAllocator->Release();
			}
		};
	}
}